Saturday, 29 March 2014

Concepts

Some Interesting concepts

I have come across some interesting  concepts which are close and are on my mind for past few days. These are namely - 
1. Play
2. Activity
3. Sport
4. Game
5. Gamification
6. Gamify

1. Play: Play is defined as an activity engaged in for enjoyment and recreation, especially by children. Play is a range of voluntary, intrinsically motivated activities normally associated with recreational pleasure and enjoyment. 

Mihalyi Csikszentmihalyi
Csikszentmihalyi (1981) described play as "a subset of life..., an arrangement in which one can practice behavior without dreading its consequences" (p. 14). Garvey (1977) gave a useful description of play for teachers when she defined play as an activity which is: 1) positively valued by the player; 2) self-motivated; 3) freely chosen; 4) engaging; and 5) which "has certain systematic relations to what is not play" (p. 5). These characteristics are important for teachers to remember because imposing adult values, requirements, or motivations on children's activities may change the very nature of play.

2. Activity: According to thefreedictionary activity is 'an energetic action or movement; liveliness' or 'the state or quality of being active'. According to businessdictionary.com : Activity is a measurable amount of work performed to convert inputs into outputs.
Physical Activity Pyramid





3. Sport: Essentially, a physical activity. It is played individually or with a team to compete to maintain or improve physical abilities and strength or entertain. It is an activity involving physical exertion and skill that is governed by a set of rules or customs and often undertaken competitively.

Sports Silhouettes

4. Game: A game can be structured playing that is undertaken for entertainment or education.
Generally, sports require some sort of physical effort of specialized skill while games are more organised affairs with rules. Generally sports require some sort of physical effort of specialized skill while games are more organised affairs with rules.
5. Gamification: It is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems. Gamification techniques strive to leverage people's natural desires for competition, achievement, status, self-expression, altruism, and closure.




6. Gamify: When you “gamify” something that means you are trying to implement game-like situation in that setup. For e.g. Gamify education means 'applying game design principles to motivate and inspire learners.'

Links:-

1. Read this interesting post on Difference between Games and Gamification

For interesting simulations categorized according to age and subject please visit
PhET Logo for over 110 million interesting, inspiring and intriguing, simulations

2. Visit the website 360kid.org and see for yourself the amazing world of games, animation, creative expressions, etc.

Friday, 7 March 2014

Trying to Understand Things Around Me

Party and social-gatherings

Party abhi baki hai...


I was only five years old when I first heard of this wonder word which made everybody’s eyes gleam with joy and excitement. I have no memory of this wonder word before that very day about this thrilling word. Finish your homework soon, drink your milk before long, how about wearing your new dress?, etc. were some of the hints my mother was dropped in building the curiosity for the preparations that go into this special event called ‘Party’. Bliss bug had bitten my entire family that day and we all got ready for the evening in the best of our dresses, matching shoes and accessories. We were invited to a wedding party.
Party Bugs: I think Party Bugs would be something like these.



As I entered the decorated entrance, I was sure that I am going to witness something exhilarating and memorable because it looked so beautiful all around the place. My parents were in the best of their moods. My mother was happy for several reasons. She did not have to decide the menu for the dinner as she had no cooking to do, no kitchen to be cleaned past dinner, our home works were over. She was served delicious dishes and she could pick any of the mouth-watering snacks that came her way. She could just pick a plate and opt for her choicest the dishes profusely.  

My father could meet his old friends and relatives. He loved to exchange ideas with others and he did just that in the entire span of time in the party. As for my mother the word ‘party’ brought more goodies than that for my father. My sisters and I were also zealous to be present in the hub of good times. What could be better than to see everybody smiling and blissful? We could meet and play with friends eat whatever we liked, basically make our choices? That day onwards, for me the word ‘party’ meant ‘a real taste of free air, joyful atmosphere and pleasure of togetherness’.

Solar Globe String Lights
Brilliant lights, elevating music, amusing games and exciting entertainment, welcoming faces, exchange of gossip notes, tasty food items, etc. are some of the quick visuals that cross one’s mind when the word Party is spoken or heard. Venue of the gathering provides the platform, occasion sets the mood, entertainment gets the ball rolling, style and decor touch adds to the uniqueness, music, food and drinks muster to the josh, games and entertainment adds to the glow of the party and so parties are everybody’s favourites, almost. These are events to proclaim, get together and celebrate milestones in life like anniversary, birthday, husband’s night, housewarming, farewell, etc. are some of the formal and informal reasons for partying.

DIY party lights
Especially, the Defense forces are known for their partying capacity. People often laud the defense personnel and their families for their spirit and stamina of attending meetings and parties alike. With their busy schedule and tough duties round the clock they make sure that their families make the most of their time and talent. On another note, if we dig it deeper, parties are well implemented social gatherings meant to be more than just drinking, eating, dancing and enjoying.

The glow of the occasion makes the partygoers feel warm, optimistic, extroverted and often flamboyant. One tends to feel light-hearted, assertive and determined rather than aggressive. It is a good ‘meeting of minds’ where people can intermingle and exchange their notes about the maids, neighbours, localities, bollywood, etc. In defense forces, partying is very intelligently woven in to the traditions of the demanding and tough functioning of the workforce. It helps in cementing unity, easing of stress, smoothening of the working and strengthening of the propagation of the true spirit of the tough work culture of the armed services.  

Party Mood
Latest jokes spoken and heard lightens the mental burden, like-minded people sidle up bearing juicy tidbits of gossip to update and spice-up their minds, dance floor helps everyone to get higher levels of serotonin, known to boost mood, etc. helps everybody to relax and feel better in an assemblage. As a personality trait, people who love color orange are said to be party lovers. They like to socialize and plan types of social events- according to some psychologists ‘orange people’ are the life of the party, the uninhibited performer! 


An important part of the community is ‘communication’ which is aptly and cheerfully fulfilled at such gatherings. When you are 'drunk' (ਟੱਲੀ/ टल्ली/ tally) you can communicate all what you have not been able to say for a long time. When you are not drunk then you can ease-off yourself and communicate some important but casual talks (which cannot be done officially but those are important for office as well as everyday life). Finally, I can say that the ‘party seeds’ sown in my mind at the age of five are now well nourished trees. I cherish fond, flourishing and memorable party memories in my mind. They uplift my inner health and I try to spiritedly pass it on to others. 

Thoughts- Interpersonal skills in kids

Interpersonal Skills in Children

Interpersonal skills in kids’ are very significant and much delicate concept in the field of education today. Schools are recognizing it and focusing it as an important area and planning ways to develop it. Parents are also paying attention to the improvement of this skill within the family or at home. In schools various activities like the school council, group tasks, interactions among kids, collaborative learning, inter-school team events, etc. activities are commonly seen where kids are prepared for a ‘work together attitude’.

In a school children come from academically, linguistically and economically heterogeneous backgrounds. Considerable amount of knowledge is gained by every child everyday through class discussions and other group learning methods where teachers ask students to present their views about various topics. There are clear evidences of the benefits to kids with regard to ‘group based instructional strategy’ in the field social and academic learning. (Sharan, 1990; Slavin, 1983). But, only a few educators and parents understand the crucial design elements and implementation requirements needed for successful completion of group tasks.
Children start using their interpersonal skills of communication right from after their birth. When a newborn cries for milk, toddler yells to a particular toy, a baby cries to stop the father from going off to work, etc. are all instances of interpersonal communication within the family. Interpersonal skills are everyday’s communication abilities that have been acquired by training over a period of time. Interpersonal communication means communication (exchange of thoughts and ideas) with other people either in a group or individually, at home or outdoors.

Social skills or interpersonal skills develop gradually as children grow. It becomes complicated as their circle of friends, relatives and peer group becomes bigger. Some students’ easily complete tasks designed for individuals but may face problems in devoting time and energy to group consensus and group responsibilities; others may openly oppose the risk of leaving their grades dependent on the efforts of other members of their group. The teachers and the parents, therefore, must deliberately and carefully plan learning tasks that are ‘group-worthy’ and teach students to be socially intelligent. Social Intelligence (SI) and Emotional Intelligence (EI) terms are closely related to each other and were proposed by the same author Daniel Goleman.
Emotional Intelligence refers to the ability to perceive, regulate and evaluate one’s emotions positively. It helps to relieve stress, communicate effectively, empathize with others, defuse conflicts, overcome challenges, etc.[1]  whereas Social Intelligence gets extended beyond individual to interpersonal relations with people around in the society including social awareness and relationship management. It is ones’ ability of observe, recognize, interpret and use constructively the emotions of people around in the society. Social relations or interpersonal relations are very effective and is of vital importance for success in many fields, particularly leadership.

Emotional intelligence is a part of Social Intelligence. First an individual should be self-aware to be able to understand one’s mind and then the individual can progress to understand others around him/ her.
In the words of Daniel Goleman “...the ingredients of social intelligence as I see it can be organized into two broad categories: social awareness, what we sense about others—and social facility, what we then do with that awareness.” Social Quotient, on the other hand enforces what we know about the importance of interpersonal relations primarily that of Social Awareness and Social Facilitation or Relationship Management. Social Awareness primarily deals with instantaneous sensing of another’s state inner state of being, understanding others’ feelings and thoughts, and recognizing complicated situations. [2]
As every other thing, interpersonal skills are also absorbed by kids from their surroundings. These are very essential life skills which are required to get along with people in the society. Ability to greet everyone, join a conversation, make new friends, resolve a conflict, co-ordinate with classmates for projects, perform group tasks, etc. are all included in these skills. These skills are needed everyday throughout life. Tact, diplomacy, social norms and careful handling of sensitive issues are some qualities in humans that do not develop overnight instead they take years of experience. In fact, Social Intelligence is one of the cluster of "intelligences," according to the theory of multiple intelligences (MI) advanced by Professor Howard Gardner of Harvard University.
Some of the important reasons for developing interpersonal skills in kids at an early age include the following:
·     Children are able to communicate in a better way with their friends, elders and classmates. Kids are able to cultivate meaningful relationships.
·     They can understand the differences among the children and learn to deal with the differences. This leads to a better understanding o the society as well.
·     Group tasks, paired assignments and collaborative work become easier to handle and yield better results.
·     Kids get opportunities to express themselves clearly and are respected for being an individual.
·     Children become socially more active as they get a clear picture of what behaviour is expected from them in a group.
·     They develop a strong sense of individuality while learning to become a member of a group. Children must retain their individuality, yet they must give it up by putting the welfare and interest of the group before their own.
In the school, the focus on social skill development is threefold, revolving around the development of the following:
1.   Self-concept. Children’s feelings about themselves are the foundation from which they learn to relate to and communicate with others.
2.   Prosocial skills. Being able to cooperate and share are necessary for forming solid relationships with others.
3.   Making and keeping friends. Children who relate to and communicate with others, sharing and cooperating, are those who are accepted by their peers and can make and keep friends.[3]
Electronic media, Social Networking, extremely busy parents, instant messaging; Television, Internet, etc. are some of the technology related problems which hamper the growth of emotional and social intelligence. Kids spend ample time  watching TV, playing games on computer or mobile and have a negative impact on attention, academic performance, personal and interpersonal understanding. It has been observed in researches that kids who see more TV learn to read later and slower. Their minds are hyper-activated with colours, actions, and videos. Reading, writing and learning seem less active and un-interesting activities to them.
Increased exposure to violence on TV, video games or real life has been proven to result in:
·      More aggressive behaviour
·      More aggressive thoughts
·      More angry feelings
·      Less empathy
·      Fewer helping behaviours
·      Increases in fear, etc.

Spending more time over internet, chatting or social networking sites steal from the kids their valuable time of social or family interactions. In the words of Albert Einstein "It has become exceedingly obvious that our technology has exceeded our humanity."
Finally, it can be said that systematically embedding additional planned social interactions throughout the classroom and at home provides increased opportunities for learning positive social behaviours to make the world a friendlier and better place to be in. 




[2]  Lana K. Jelenjev , HELPING CHILDREN DEVELOP INTERPERSONAL SKILLS AT HOME, Parents Guide, Tutor Time International Preschool & Kindergarten , http://tutortime.co.id/curriculumfile/Developing-interpersonal-skills.pdf February 2007
[3]  C. Seefeldt , Social Studies for the Preschool/Primary Child, 2005, p. 132-136

Monday, 17 February 2014

Creative Arts

My Daughter's (3 and half years) time spent with activities. 

A for Alligator Letter activity for Pre-School.
She loves to spend time on the table when the elder brother is studying. So, I made her paint the white paper green and she made eyes. I also give her scissors to cut shapes. Meanwhile, I cut the desired shapes for Alligator (A for Alligator) and then she helped me to stick eyes, nose and teeth. 

She was so engrossed working with Fevicol. She experienced something so sticky for the first time and then when it dried up, she liked peeling it.

 These are the activities we did with purple colour. She was happy to learn paper folding and sticking of course. Grapes are her favourite fruit, so she was happy to stick them together.
B for Butterfly and G for Grapes activities for Pre- School.

You can improve up on my ideas if you take coloured papers, the end products will be better looking but I wanted my daughter to paint as well.

Creative Arts

Inspired by Warli, Madhubani and Western Style Wall Painting:
with the use of Reddle/ Ruddle and White paint I came up with this idea
                                 लाल खड़िया
Basically, it is a folk art.
The picture has been made with newspaper layers (6) and a thin sheet of cardboard inside. 
The birds made in this picute are inspired by Billy Argel's video: 
You can watch the video at the following link

http://youtu.be/dgqb4LcL__8


Warli Style Madubani Strokes Western Painting.
Take a closer view

Close-up of Warli Style Madubani Strokes Western Painting.

Creative Arts

My Pinboard

I made a Pin board (like a notice board for the family) to pin on messages, cards, creative works of my kids, to-do tasks, etc. I call it 'Wings of Fantasy'.

Steps for the board
1. I covered a thermocol sheet with thing sheets of carton cardboard on both sides. 
2. Wrapped it with white sheet and stuck to it the wings made in two steps.

Steps for the wings
1. I coloured the white sheet with vibrant colours
2. Cut larger wings to make doodles on and then put both of them together so that their ends meet.


Take a closer view of the 'Wings of Fantasy'. You know there is something unique, attractive, inspiring in unique, creative ideas of everybody. With every new idea that becomes reality there are bricks of confidence that keeps building a concrete wall of Independence, Self-reassurance and Confidence that acts like fuel until next idea is turned to reality. Initially, I was very scared of spoiling things and so I used to keep saving files from the internet about DIY stuff. But, with each thing that I make I feel much better than saving so many pictures.

Trying to Understand Things Around Me

Trying to understand things around me
In a follow-up of this post, I have found something exciting, convincing and noteworthy. I was so so happy to find it, just as I have found my missing toy.



Stuart Brown: Play is more than just fun

Please follow this link to view the actual talk on Ted.com



http://new.ted.com/talks/stuart_brown_says_play_is_more_than_fun_it_s_vital#
The Transcript is as follows: 

So, here we go: a flyby of play.
0:15 It's got to be serious if the New York Times puts a cover story of their February 17th Sunday magazine about play.At the bottom of this, it says, "It's deeper than gender. Seriously, but dangerously fun. And a sandbox for new ideas about evolution." Not bad, except if you look at that cover, what's missing? You see any adults?
0:46Well, lets go back to the 15th century. This is a courtyard in Europe, and a mixture of 124 different kinds of play.All ages, solo play, body play, games, taunting. And there it is. And I think this is a typical picture of what it was like in a courtyard then. I think we may have lost something in our culture.
1:16So I'm gonna take you through what I think is a remarkable sequence. North of Churchill, Manitoba, in October and November, there's no ice on Hudson Bay. And this polar bear that you see, this 1200-pound male, he's wild and fairly hungry. And Norbert Rosing, a German photographer, is there on scene, making a series of photos of these huskies, who are tethered. And from out of stage left comes this wild, male polar bear, with a predatory gaze. Any of you who've been to Africa or had a junkyard dog come after you, there is a fixed kind of predatory gaze that you know you're in trouble. But on the other side of that predatory gaze is a female husky in a play bow, wagging her tail. And something very unusual happens. That fixed behavior -- which is rigid and stereotyped and ends up with a meal -- changes. And this polar bear stands over the husky, no claws extended, no fangs taking a look. And they begin an incredible ballet.
2:36A play ballet. This is in nature: it overrides a carnivorous nature and what otherwise would have been a short fight to the death. And if you'll begin to look closely at the husky that's bearing her throat to the polar bear, and look a little more closely, they're in an altered state. They're in a state of play. And it's that state that allows these two creatures to explore the possible. They are beginning to do something that neither would have done without the play signals. And it is a marvelous example of how a differential in power can be overridden by a process of nature that's within all of us.
3:22Now how did I get involved in this? John mentioned that I've done some work with murderers, and I have. The Texas Tower murderer opened my eyes, in retrospect, when we studied his tragic mass murder, to the importance of play, in that that individual, by deep study, was found to have severe play deprivation. Charles Whitman was his name. And our committee, which consisted of a lot of hard scientists, did feel at the end of that study that the absence of play and a progressive suppression of developmentally normal play led him to be more vulnerable to the tragedy that he perpetrated. And that finding has stood the test of time -- unfortunately even into more recent times, at Virginia Tech.
4:09And other studies of populations at risk sensitized me to the importance of play, but I didn't really understand what it was. And it was many years in taking play histories of individuals before I really began to recognize that I didn't really have a full understanding of it. And I don't think any of us has a full understanding of it, by any means. But there are ways of looking at it that I think can give you -- give us all a taxonomy, a way of thinking about it.
4:40And this image is, for humans, the beginning point of play. When that mother and infant lock eyes, and the infant's old enough to have a social smile, what happens -- spontaneously -- is the eruption of joy on the part of the mother. And she begins to babble and coo and smile, and so does the baby. If we've got them wired up with an electroencephalogram, the right brain of each of them becomes attuned, so that the joyful emergence of this earliest of play scenes and the physiology of that is something we're beginning to get a handle on.
5:18And I'd like you to think that every bit of more complex play builds on this base for us humans. And so now I'm going to take you through sort of a way of looking at play, but it's never just singularly one thing.
5:34We're going to look at body play, which is a spontaneous desire to get ourselves out of gravity. This is a mountain goat. If you're having a bad day, try this: jump up and down, wiggle around -- you're going to feel better. And you may feel like this character, who is also just doing it for its own sake. It doesn't have a particular purpose, and that's what's great about play. If its purpose is more important than the act of doing it, it's probably not play.
6:04And there's a whole other type of play, which is object play. And this Japanese macaque has made a snowball,and he or she's going to roll down a hill. And -- they don't throw it at each other, but this is a fundamental part of being playful. The human hand, in manipulation of objects, is the hand in search of a brain; the brain is in search of a hand; and play is the medium by which those two are linked in the best way.
6:32JPL we heard this morning -- JPL is an incredible place. They have located two consultants, Frank Wilson and Nate Johnson, who are -- Frank Wilson is a neurologist, Nate Johnson is a mechanic. He taught mechanics in a high school in Long Beach, and found that his students were no longer able to solve problems. And he tried to figure out why. And he came to the conclusion, quite on his own, that the students who could no longer solve problems, such as fixing cars, hadn't worked with their hands. Frank Wilson had written a book called "The Hand." They got together -- JPL hired them. Now JPL, NASA and Boeing, before they will hire a research and development problem solver -- even if they're summa cum laude from Harvard or Cal Tech -- if they haven't fixed cars, haven't done stuff with their hands early in life, played with their hands, they can't problem-solve as well. So play is practical, and it's very important.
7:32Now one of the things about play is that it is born by curiosity and exploration. (Laughter) But it has to be safe exploration. This happens to be OK -- he's an anatomically interested little boy and that's his mom. Other situations wouldn't be quite so good. But curiosity, exploration, are part of the play scene. If you want to belong, you need social play. And social play is part of what we're about here today, and is a byproduct of the play scene.
8:01Rough and tumble play. These lionesses, seen from a distance, looked like they were fighting. But if you look closely, they're kind of like the polar bear and husky: no claws, flat fur, soft eyes, open mouth with no fangs, balletic movements, curvilinear movements -- all specific to play. And rough-and-tumble play is a great learning medium for all of us. Preschool kids, for example, should be allowed to dive, hit, whistle, scream, be chaotic, and develop through that a lot of emotional regulation and a lot of the other social byproducts -- cognitive, emotional and physical -- that come as a part of rough and tumble play.
8:42Spectator play, ritual play -- we're involved in some of that. Those of you who are from Boston know that this was the moment -- rare -- where the Red Sox won the World Series. But take a look at the face and the body language of everybody in this fuzzy picture, and you can get a sense that they're all at play.
9:01Imaginative play. I love this picture because my daughter, who's now almost 40, is in this picture, but it reminds me of her storytelling and her imagination, her ability to spin yarns at this age -- preschool. A really important part of being a player is imaginative solo play.
9:22And I love this one, because it's also what we're about. We all have an internal narrative that's our own inner story. The unit of intelligibility of most of our brains is the story. I'm telling you a story today about play. Well, this bushman, I think, is talking about the fish that got away that was that long, but it's a fundamental part of the play scene.
9:47So what does play do for the brain? Well, a lot.
9:53We don't know a whole lot about what it does for the human brain, because funding has not been exactly heavy for research on play. I walked into the Carnegie asking for a grant. They'd given me a large grant when I was an academician for the study of felony drunken drivers, and I thought I had a pretty good track record, and by the time I had spent half an hour talking about play, it was obvious that they were not -- did not feel that play was serious. I think that -- that's a few years back -- I think that wave is past, and the play wave is cresting, because there is some good science.
10:31Nothing lights up the brain like play. Three-dimensional play fires up the cerebellum, puts a lot of impulses into the frontal lobe -- the executive portion -- helps contextual memory be developed, and -- and, and, and.
10:46So it's -- for me, its been an extremely nourishing scholarly adventure to look at the neuroscience that's associated with play, and to bring together people who in their individual disciplines hadn't really thought of it that way. And that's part of what the National Institute for Play is all about. And this is one of the ways you can study play -- is to get a 256-lead electroencephalogram. I'm sorry I don't have a playful-looking subject, but it allows mobility, which has limited the actual study of play. And we've got a mother-infant play scenario that we're hoping to complete underway at the moment.
11:25The reason I put this here is also to queue up my thoughts about objectifying what play does. The animal world has objectified it. In the animal world, if you take rats, who are hardwired to play at a certain period of their juvenile years and you suppress play -- they squeak, they wrestle, they pin each other, that's part of their play. If you stop that behavior on one group that you're experimenting with, and you allow it in another group that you're experimenting with, and then you present those rats with a cat odor-saturated collar, they're hardwired to flee and hide. Pretty smart -- they don't want to get killed by a cat. So what happens? They both hide out. The non-players never come out -- they die. The players slowly explore the environment, and begin again to test things out. That says to me, at least in rats -- and I think they have the same neurotransmitters that we do and a similar cortical architecture -- that play may be pretty important for our survival.
12:37And, and, and -- there are a lot more animal studies that I could talk about.
12:42Now, this is a consequence of play deprivation. (Laughter) This took a long time -- I had to get Homer down and put him through the fMRI and the SPECT and multiple EEGs, but as a couch potato, his brain has shrunk. And we do know that in domestic animals and others, when they're play deprived, they don't -- and rats also -- they don't develop a brain that is normal.
13:07Now, the program says that the opposite of play is not work, it's depression. And I think if you think about life without play -- no humor, no flirtation, no movies, no games, no fantasy and, and, and. Try and imagine a culture or a life, adult or otherwise without play. And the thing that's so unique about our species is that we're really designed to play through our whole lifetime.
13:41And we all have capacity to play signal. Nobody misses that dog I took a picture of on a Carmel beach a couple of weeks ago. What's going to follow from that behavior is play. And you can trust it. The basis of human trust is established through play signals. And we begin to lose those signals, culturally and otherwise, as adults. That's a shame. I think we've got a lot of learning to do.
14:08Now, Jane Goodall has here a play face along with one of her favorite chimps. So part of the signaling system of play has to do with vocal, facial, body, gestural. You know, you can tell -- and I think when we're getting into collective play, its really important for groups to gain a sense of safety through their own sharing of play signals.
14:32You may not know this word, but it should be your biological first name and last name. Because neoteny means the retention of immature qualities into adulthood. And we are, by physical anthropologists, by many, many studies, the most neotenous, the most youthful, the most flexible, the most plastic of all creatures. And therefore, the most playful. And this gives us a leg up on adaptability.
15:01Now, there is a way of looking at play that I also want to emphasize here, which is the play history. Your own personal play history is unique, and often is not something we think about particularly.
15:17This is a book written by a consummate player by the name of Kevin Carroll. Kevin Carroll came from extremely deprived circumstances: alcoholic mother, absent father, inner-city Philadelphia, black, had to take care of a younger brother. Found that when he looked at a playground out of a window into which he had been confined, he felt something different. And so he followed up on it. And his life -- the transformation of his life from deprivation and what one would expect -- potentially prison or death -- he become a linguist, a trainer for the 76ers and now is a motivational speaker. And he gives play as a transformative force over his entire life.
16:07Now there's another play history that I think is a work in progress. Those of you who remember Al Gore, during the first term and then during his successful but unelected run for the presidency, may remember him as being kind of wooden and not entirely his own person, at least in public. And looking at his history, which is common in the press, it seems to me, at least -- looking at it from a shrink's point of view -- that a lot of his life was programmed. Summers were hard, hard work, in the heat of Tennessee summers. He had the expectations of his senatorial father and Washington, D.C. And although I think he certainly had the capacity for play -- because I do know something about that -- he wasn't as empowered, I think, as he now is by paying attention to what is his own passion and his own inner drive, which I think has its basis in all of us in our play history.
17:20So what I would encourage on an individual level to do, is to explore backwards as far as you can go to the most clear, joyful, playful image that you have, whether it's with a toy, on a birthday or on a vacation. And begin to build to build from the emotion of that into how that connects with your life now. And you'll find, you may change jobs --which has happened to a number people when I've had them do this -- in order to be more empowered through their play. Or you'll be able to enrich your life by prioritizing it and paying attention to it.
17:56Most of us work with groups, and I put this up because the d.school, the design school at Stanford, thanks to David Kelley and a lot of others who have been visionary about its establishment, has allowed a group of us to get together and create a course called "From Play to Innovation." And you'll see this course is to investigate the human state of play, which is kind of like the polar bear-husky state and its importance to creative thinking: "to explore play behavior, its development and its biological basis; to apply those principles, through design thinking,to promote innovation in the corporate world; and the students will work with real-world partners on design projects with widespread application."
18:37This is our maiden voyage in this. We're about two and a half, three months into it, and it's really been fun. There is our star pupil, this labrador, who taught a lot of us what a state of play is, and an extremely aged and decrepit professor in charge there. And Brendan Boyle, Rich Crandall -- and on the far right is, I think, a person who will be in cahoots with George Smoot for a Nobel Prize -- Stuart Thompson, in neuroscience. So we've had Brendan, who's from IDEO, and the rest of us sitting aside and watching these students as they put play principles into practice in the classroom. And one of their projects was to see what makes meetings boring, and to try and do something about it. So what will follow is a student-made film about just that.
19:34Narrator: Flow is the mental state of apparition in which the person is fully immersed in what he or she is doing.Characterized by a feeling of energized focus, full involvement and success in the process of the activity.
19:51An important key insight that we learned about meetings is that people pack them in one after another, disruptive to the day. Attendees at meetings don't know when they'll get back to the task that they left at their desk. But it doesn't have to be that way.
20:07(Music)
21:00Some sage and repeatedly furry monks at this place called the d.school designed a meeting that you can literally step out of when it's over. Take the meeting off, and have peace of mind that you can come back to me. Because when you need it again, the meeting is literally hanging in your closet.
21:23The Wearable Meeting. Because when you put it on, you immediately get everything you need to have a fun and productive and useful meeting. But when you take it off -- that's when the real action happens.
21:37(Music)
21:43(Laughter) (Applause)
21:46Stuart Brown: So I would encourage you all to engage not in the work-play differential -- where you set aside time to play -- but where your life becomes infused minute by minute, hour by hour, with body, object, social, fantasy, transformational kinds of play. And I think you'll have a better and more empowered life. Thank You.
22:22(Applause)
22:29John Hockenberry: So it sounds to me like what you're saying is that there may be some temptation on the part of people to look at your work and go -- I think I've heard this, in my kind of pop psychological understanding of play,that somehow, the way animals and humans deal with play, is that it's some sort of rehearsal for adult activity.Your work seems to suggest that that is powerfully wrong.
22:54SB: Yeah, I don't think that's accurate, and I think probably because animals have taught us that. If you stop a cat from playing -- which you can do, and we've all seen how cats bat around stuff -- they're just as good predators as they would be if they hadn't played. And if you imagine a kid pretending to be King Kong, or a race car driver, or a fireman, they don't all become race car drivers or firemen, you know. So there's a disconnect between preparation for the future -- which is what most people are comfortable in thinking about play as -- and thinking of it as a separate biological entity.
23:37And this is where my chasing animals for four, five years really changed my perspective from a clinician to what I am now, which is that play has a biological place, just like sleep and dreams do. And if you look at sleep and dreams biologically, animals sleep and dream, and they rehearse and they do some other things that help memoryand that are a very important part of sleep and dreams.
24:07The next step of evolution in mammals and creatures with divinely superfluous neurons will be to play. And the fact that the polar bear and husky or magpie and a bear or you and I and our dogs can crossover and have that experience sets play aside as something separate. And its hugely important in learning and crafting the brain. So it's not just something you do in your spare time.
24:36JH: How do you keep -- and I know you're part of the scientific research community, and you have to justify your existence with grants and proposals like everyone else -- how do you prevent -- and some of the data that you've produced, the good science that you're talking about you've produced, is hot to handle. How do you prevent either the media's interpretation of your work or the scientific community's interpretation of the implications of your work, kind of like the Mozart metaphor, where, "Oh, MRIs show that play enhances your intelligence. Well, let's round these kids up, put them in pens and make them play for months at a time; they'll all be geniuses and go to Harvard." How do you prevent people from taking that sort of action on the data that you're developing?
25:22SB: Well, I think the only way I know to do it is to have accumulated the advisers that I have who go from practitioners -- who can establish through improvisational play or clowning or whatever -- a state of play. So people know that it's there. And then you get an fMRI specialist, and you get Frank Wilson, and you get other kinds of hard scientists, including neuroendocrinologists. And you get them into a group together focused on play,and it's pretty hard not to take it seriously.
25:57Unfortunately, that hasn't been done sufficiently for the National Science Foundation, National Institute of Mental Health or anybody else to really look at it in this way seriously. I mean you don't hear about anything that's like cancer or heart disease associated with play. And yet I see it as something that's just as basic for survival -- long term -- as learning some of the basic things about public health.
26:23JH: Stuart Brown, thank you very much.
26:25(Applause)